Unreal Engine 4
About this category
Speed up sculpting and preview workflows with Matcaps. Test forms, materials, and lighting instantly in ZBrush, from realistic studio looks to stylized setups.
Explore ZBrush Brushes and Sculpting Tutorials to fasttrack your skills.
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Matcaps - FAQ
What is a matcap?
Matcap stands for “material capture” - a shading method that lets you preview sculpting with baked-in material and lighting.
Why use matcaps in ZBrush?
They give instant feedback on form, silhouette, and surface detail without needing a full render.
Are matcaps only for ZBrush?
No - other sculpting and rendering tools also support them.
How can I learn more?
Explore ZBrush Brushes and Sculpting Tutorials to practice with matcaps effectively.