How to Prepare Digital Sculpts for Successful 3D Printing: A Complete Guide
Turn Your Digital Sculptures Into 3D Prints - A Complete Guide
I'll walk you through everything you need to know to split your figures into perfectly printable parts that are easy to paint too.
What You'll Learn
I'll show you different ways to get your 3D files ready for both prototypes and production. Whether you're working with resin or vinyl.
How The Course WorksI've broken everything down into 29 bite-sized videos (about 5-20 minutes each). No fast-forward or time-lapse stuff here - everything's in real-time so you won't miss a single detail. I'm all about being transparent with my methods and tools!
The Software Side
I use ZBrush in the videos, but don't worry if you prefer other software! These techniques will work with any digital sculpting program you're comfortable with. It's all about learning the workflow to get the best results for your figures and toys.
What We'll Cover
We'll dive into all sorts of useful stuff like:
- Getting the hang of Dynamesh
- Working with Subtools
- Mastering boolean operations
- Using digital calipers to get your sizes just right
- Creating perfect keys for prototype and production
- Plus lots more!
The Process
We'll start by looking a
How to Prepare Digital Sculpts for Successful 3D Printing: A Complete Guide
How to Prepare Digital Sculpts for Successful 3D Printing: A Complete Guide
Turn Your Digital Sculptures Into 3D Prints - A Complete Guide
I'll walk you through everything you need to know to split your figures into perfectly printable parts that are easy to paint too.
What You'll Learn
I'll show you different ways to get your 3D files ready for both prototypes and production. Whether you're working with resin or vinyl.
How The Course WorksI've broken everything down into 29 bite-sized videos (about 5-20 minutes each). No fast-forward or time-lapse stuff here - everything's in real-time so you won't miss a single detail. I'm all about being transparent with my methods and tools!
The Software Side
I use ZBrush in the videos, but don't worry if you prefer other software! These techniques will work with any digital sculpting program you're comfortable with. It's all about learning the workflow to get the best results for your figures and toys.
What We'll Cover
We'll dive into all sorts of useful stuff like:
- Getting the hang of Dynamesh
- Working with Subtools
- Mastering boolean operations
- Using digital calipers to get your sizes just right
- Creating perfect keys for prototype and production
- Plus lots more!
The Process
We'll start by looking a