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Houdini Tutorial Procedural Japanese Castle in Unreal Engine 4
CREATING PROCEDURAL JAPANESE CASTLE
In this tutorial you will learn how to create a procedural Japanese castle generation tool in Houdini 18.How to automatically generate interior and exterior using point instance.
The method allows to add portions that can interact with the player (e.g., opening the doors)
Provides the ability to speed up the creation of content for games.
The tool can be reused in different projects with different types of stylization, because we will use prefabricated props.
WHAT'S INSIDE?
- 27 Video Chapters (12 hours of tutorial)
- Houdini 18 Project File
- Unreal Engine 4.24 Project File + all assets
- PDF Documentation (54 pages).
- HDA Asset
- Chapter_1_[1] Project Setup - 2 min.
- Chapter_1_[2] Creating Custom Nodes - 9 min.
- Chapter_1_[3] Size Controls - 15 min.
- Chapter_2_[1] Creating Wall & Corners - 40 min.
- Chapter_2_[2] Creating Exterior Ceiling & Floor - 44 min.
- Chapter_2_[3] Creating Stairs & Ceiling - 38 min.
- Chapter_2_[4] Creating Interior Walls & Doors - 47 min.
- Chapter_2_[5]<
INTRODUCTION
Houdini Tutorial Procedural Japanese Castle in Unreal Engine 4
Personal License
For use on personal projects
Files (11)
3DModels.zip
zip
979 kB
Documentation_Procedural_Japanese_Castle.pdf
pdf
13.2 MB
HoudiniProjectProcedural_Japanese_Castle.zip
zip
60.5 MB
UE4_ProjectFile.zip
zip
6.33 GB
Chapter1-Intro.zip
zip
653 MB
Chapter4-Floor3.zip
zip
1.18 GB
Chapter3-Floor2.zip
zip
2.88 GB
Chapter2-Floor1.zip
zip
5.25 GB
Chapter5-Floor4.zip
zip
3.52 GB
Chapter6-AtticStructure.zip
zip
4.28 GB
ProceduralJapaneseCastleUpdate2.0.zip
zip
6.84 GB
Total size: 31 GB
Commercial License
For use on commercial projects
Files (11)
3DModels.zip
zip
979 kB
Documentation_Procedural_Japanese_Castle.pdf
pdf
13.2 MB
HoudiniProjectProcedural_Japanese_Castle.zip
zip
60.5 MB
UE4_ProjectFile.zip
zip
6.33 GB
Chapter1-Intro.zip
zip
653 MB
Chapter4-Floor3.zip
zip
1.18 GB
Chapter3-Floor2.zip
zip
2.88 GB
Chapter2-Floor1.zip
zip
5.25 GB
Chapter5-Floor4.zip
zip
3.52 GB
Chapter6-AtticStructure.zip
zip
4.28 GB
ProceduralJapaneseCastleUpdate2.0.zip
zip
6.84 GB
Total size: 31 GB
Houdini Tutorial Procedural Japanese Castle in Unreal Engine 4
CREATING PROCEDURAL JAPANESE CASTLE
In this tutorial you will learn how to create a procedural Japanese castle generation tool in Houdini 18.How to automatically generate interior and exterior using point instance.
The method allows to add portions that can interact with the player (e.g., opening the doors)
Provides the ability to speed up the creation of content for games.
The tool can be reused in different projects with different types of stylization, because we will use prefabricated props.
WHAT'S INSIDE?
- 27 Video Chapters (12 hours of tutorial)
- Houdini 18 Project File
- Unreal Engine 4.24 Project File + all assets
- PDF Documentation (54 pages).
- HDA Asset
- Chapter_1_[1] Project Setup - 2 min.
- Chapter_1_[2] Creating Custom Nodes - 9 min.
- Chapter_1_[3] Size Controls - 15 min.
- Chapter_2_[1] Creating Wall & Corners - 40 min.
- Chapter_2_[2] Creating Exterior Ceiling & Floor - 44 min.
- Chapter_2_[3] Creating Stairs & Ceiling - 38 min.
- Chapter_2_[4] Creating Interior Walls & Doors - 47 min.
- Chapter_2_[5]<
INTRODUCTION
Tutorial Details
Category
Skill Level
Duration
12 hours
Published
2022-12-06
Updated
2024-06-24