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Damaged Brick Wall Tutorial - VOL 11

Milad Kambari
(50 ratings)
Product description

Damaged Brick Wall Tutorial - VOL 11

The subject of this training is bricks, the most widely used and diverse material in the real world and the world of computer graphics. After seeing this tutorial, we will have a good understanding of making a brick material, and by changing the initial parameters, you can get the result you want.

So let's see how to make a Brick wall in three different alternatives in the Substance Designer!

Contents:

  • 155 minutes of unnarrated videos
  • 1080 Resolution

Chapters:

  • Chapter 01

In this chapter, we create Bricks' basic structure and add surface details and additive details to them like edge damages and Cracks. We will use different maps and blend them to achieve the desired result.

  • Chapter 02

The next step is creating the color and roughness data for this material. For this tutorial, we use the gradient map to make our color data with a few colors and blend them with different grunge maps to get what we want. And for roughness data, we are using a simple and effective way for this type of material.

  • Chapter 03

Finally, after making the original material, we move on to making different alternatives. We will build a brick wall with fallen bricks and a brick wall with Plaster Cover.

Software Used:

  • Substance Designer

Damaged Brick Wall Tutorial - VOL 11

Product description

Damaged Brick Wall Tutorial - VOL 11

The subject of this training is bricks, the most widely used and diverse material in the real world and the world of computer graphics. After seeing this tutorial, we will have a good understanding of making a brick material, and by changing the initial parameters, you can get the result you want.

So let's see how to make a Brick wall in three different alternatives in the Substance Designer!

Contents:

  • 155 minutes of unnarrated videos
  • 1080 Resolution

Chapters:

  • Chapter 01

In this chapter, we create Bricks' basic structure and add surface details and additive details to them like edge damages and Cracks. We will use different maps and blend them to achieve the desired result.

  • Chapter 02

The next step is creating the color and roughness data for this material. For this tutorial, we use the gradient map to make our color data with a few colors and blend them with different grunge maps to get what we want. And for roughness data, we are using a simple and effective way for this type of material.

  • Chapter 03

Finally, after making the original material, we move on to making different alternatives. We will build a brick wall with fallen bricks and a brick wall with Plaster Cover.

Software Used:

  • Substance Designer
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Tutorial Details
Skill Level
Published
2024-09-22
Updated
2024-11-21