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Creating Low Poly Game Ready Deer Horn Knife in Zbrush,Blender and Substance3D Painter

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(41 ratings)
Product description
5 ratings

Creating Low Poly Game Ready Deer Horn Knife in Zbrush,Blender and Substance3D Painter

If you have ever wondered how to produce a high-quality "Low Poly Game Ready" in high-end games like "DEAD ISLAND 2 ", During in this 7 hour Unnarated in depth course you will learn how to build a Low Poly Game Ready Deer Horn Knife from scratch in ZBRUSH and Blender,Texturing with Substance 3D Painter and render it in Marmoset Toolbag 4 also you will learn how to advance Retopology with TopoGun 3

In general if you want to have a nice job in future in AAA game studios you need to learn industry standard 3D and texture packages like Zbrush and Substance 3D Painter and you need to learn how to model from scratch to texture and render

 If you are a beginner you may find this tutorial hard to follow so I strongly suggest you to take some introduction courses to substance painter and Zbrush  with that said you may have no issue to follow Marmoset Toolbag section or rendering there is everything clear and marmoset is a uncomplicated software

                                                      "This is a creation Process from Modeling to Render with no narration "

-----------------------------------------------------------

"Please read all the information before buy"

Staff Pick

Creating Low Poly Game Ready Deer Horn Knife in Zbrush,Blender and Substance3D Painter

Product description
5 ratings

Creating Low Poly Game Ready Deer Horn Knife in Zbrush,Blender and Substance3D Painter

If you have ever wondered how to produce a high-quality "Low Poly Game Ready" in high-end games like "DEAD ISLAND 2 ", During in this 7 hour Unnarated in depth course you will learn how to build a Low Poly Game Ready Deer Horn Knife from scratch in ZBRUSH and Blender,Texturing with Substance 3D Painter and render it in Marmoset Toolbag 4 also you will learn how to advance Retopology with TopoGun 3

In general if you want to have a nice job in future in AAA game studios you need to learn industry standard 3D and texture packages like Zbrush and Substance 3D Painter and you need to learn how to model from scratch to texture and render

 If you are a beginner you may find this tutorial hard to follow so I strongly suggest you to take some introduction courses to substance painter and Zbrush  with that said you may have no issue to follow Marmoset Toolbag section or rendering there is everything clear and marmoset is a uncomplicated software

                                                      "This is a creation Process from Modeling to Render with no narration "

-----------------------------------------------------------

"Please read all the information before buy"

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