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Advanced Stylized Character Art Course

FastTrack Tutorials
(244 ratings)
Product description

Advanced Stylized Character Art Course

Stylized 3d Character Creations - Tutorial Course
Learn the entire process of creating a stylized 3d character for games. In this course you will learn how to do High-Poly, Low-Poly, Retopology, UV unwrapping, Baking, Lookdev and Rendering!

BLENDER, SUBSTANCE PAINTER, ZBRUSH, MARMOSET TOOLBAG 5
We will create the High-Poly inside Zbrush, -  Retoplogy, UV's and rigging will be done in Blender3d. Next to this, we will also use Substance Painter to create unique textures, and we use Marmoset Toolbag 5 to do the lookdev and rendering!

In this course, you will learn everything you need to know to create the final results that you see in the images and trailers. Next to this, the same techniques can be applied to almost any type of 3d characters.

55+ HOURS!
This course contains over 55+ hours of content – You can follow along with every single step – The course does enclose 2 small-time lapses, this is just to speed up very repetitive tasks, the rest is done in real-time.

We will start by going over our reference and then we dive right in and create a blockout of our character in Zbrush. we will then turn our blockout models into refine High poly.
Once we are done with our high poly, we are going to export it to Blender to start doing the retopology and UVs process.

We will then go to Substance Painter to do the baking, and we will use Photoshop to fix some baking iss

Advanced Stylized Character Art Course

Product description

Advanced Stylized Character Art Course

Stylized 3d Character Creations - Tutorial Course
Learn the entire process of creating a stylized 3d character for games. In this course you will learn how to do High-Poly, Low-Poly, Retopology, UV unwrapping, Baking, Lookdev and Rendering!

BLENDER, SUBSTANCE PAINTER, ZBRUSH, MARMOSET TOOLBAG 5
We will create the High-Poly inside Zbrush, -  Retoplogy, UV's and rigging will be done in Blender3d. Next to this, we will also use Substance Painter to create unique textures, and we use Marmoset Toolbag 5 to do the lookdev and rendering!

In this course, you will learn everything you need to know to create the final results that you see in the images and trailers. Next to this, the same techniques can be applied to almost any type of 3d characters.

55+ HOURS!
This course contains over 55+ hours of content – You can follow along with every single step – The course does enclose 2 small-time lapses, this is just to speed up very repetitive tasks, the rest is done in real-time.

We will start by going over our reference and then we dive right in and create a blockout of our character in Zbrush. we will then turn our blockout models into refine High poly.
Once we are done with our high poly, we are going to export it to Blender to start doing the retopology and UVs process.

We will then go to Substance Painter to do the baking, and we will use Photoshop to fix some baking iss

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